Technology Education
Technology Education

Mr. Steven's Classes
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Grade 5
In this 12-week introduction course students will learn about simple machines and the role they play in today’s society. Students will learn basic shop safety skills, will be introduced to entry level hand tools, and will develop measurement skills to be able to read a ruler to 1/8 of an inch that will help them create a PVC trebuchet that will launch a golf ball around 50ft.
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Grade 6
In sixth grade, students learn to practice technology education shop safety through a rigorous presentation pertaining to tool/machine safety that asks of the students to demonstrate safe and respectful behaviors in a shop/laboratory situation. Then the students are introduced to technical drawing and ultimately create a finished sketch that they utilize as a template for their project construction. Students learn to operate hand tools and machinery safely and correctly to produce products and develop skills in being patient, thorough, and methodical while constructing their projects; all of which are highly beneficial to fast paced young people.
Sixth Grade: Applied Physics
In this course students will explore transportation technology by completing a series of different projects that will help them to understand transportation systems and the elements (gravity, force, and friction) that affect transportation in everyday life. Some of the activities include: Mouse Trap Cars, Egg Crash Vehicles, CO2 cars and more. Students will learn how to safely and properly operate basic entry level woodworking equipment such as, but not limited to: Scroll Saws, Band Saws, Combo Sanders, and hand tools that will help them to complete the aforementioned projects. Students will have the opportunity to work on projects both individually and cooperatively in groups.
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Grade 7
In this course, students will construct and successfully program a robot (using RobotC) to complete various challenges. Students will be tasked with programming the robot for autonomous mode as well as programming the robot to move via the remote control. At the end of the semester, teams will put their skills to the test in the VEX EDR Swept Away arena.
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Grade 8
In this course, students will be tasked with coming up with a tangible product that falls under the category of either an invention or innovation that will help themselves or someone directly related to them in society. Students will go through the same process as a Research and Design Team would from start to finish in the engineering field. Students will work the entire semester on key elements, such as a product proposal, a 3D 1:1 scale drawing, a consumer survey, and a Bill of Materials sheet, that all leads up to the group creating a 30-second commercial promoting and selling their product.
Mr. Hogle's Classes
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Grade 5
Fifth grade students will learn to practice technology education shop safety through a rigorous presentation pertaining to tool safety that asks the students to demonstrate safe and respectful behaviors in a shop/laboratory situation. The students will be introduced to technical drawing and will analyze and utilize a finished sketch as a template for their project construction. Students will learn to operate hand tools safely and correctly to produce products. Additionally, they are developing skills in being patient, thorough, and methodical while constructing their projects; all beneficial to fast paced young people.
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Grade 6
Sixth grade students will continue to practice technology education shop safety through demonstration of safe and respectful behaviors in a shop/laboratory situation. The students will continue honing their abilities to create technical drawings and will create a finished sketch that they utilize as a template for their project construction. Students will learn to operate hand tools and machinery safely and correctly to produce products. Additionally, they are developing skills in being patient, thorough, and methodical while constructing their projects; all beneficial to fast paced young people.
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Grade 7
- Unit 1
In seventh grade, students will develop skills in engineering through the creation of small scale truss bridges. Students will practice thumbnail sketching and technical drawing, drawing at various scales, and will further their skill set in drafting from sixth grade. Students will additionally hone math skills in accurately calculating the amount of material that will be required to construct their bridge model. They must operate within a budget and may not exceed the budget in the construction of the bridge. Students will construct model bridges and test them in a class competition in an attempt to break into the Top 10 Hall of Fame for their bridges ability to support the most weight.
- Unit 2
Students will begin to investigate the world of “code”. Using the MIT Scratch block coding platform, students will utilize coding techniques to create animations ranging from simplistic to more advanced. Students will also work to create functional computer games.
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Grade 8
- Quarter 1
Students will develop skills in operating computer aided drawing software (Trimble SketchUp) to sketch parts. 2D and 3D part drawings will be created. A basic understanding of CAD software tool functions will be developed. Each student will create a 3D printed model on the MakerBot Replicator 3D printer. The culminating project of the CAD unit will find students designing a 3D house model; featuring true to life lumber construction, drywall, and interior design. Finally, students will create a digital blueprint template for our woodworking project that will capstone their experiences in my course.
- Quarter 2
Students will demonstrate their accumulated skills in the wood shop as they create their capstone project. They will demonstrate safe and respectful use of machinery and hand tools and use problem solving skills as they utilize their prior knowledge to complete an advanced woods project.
Philosophy of Technology Education
Technology education is the study of human innovation, which challenges students to discover and create solutions to real-world problems. Through an integrated, experience-based program, students develop skills for the application and management of knowledge and resources related to the human made world. A strong technology-based curriculum incorporates collaborative, application-oriented, activity-based strategies in which students apply engineering principles. Students utilize a variety of tools, machines, computer systems, materials, processes and technological systems to research, design and problem-solve. Students become lifelong contributing members of our technological society who comprehend the impact of technology and are empowered with the ability to invent and innovate systems to improve quality of life.
We further believe that:
- Technology literacy empowers students to participate in a complex world in order to identify and solve the problems that face society.
- Technology competencies are best applied in meaningful activities that are integrated into classroom instruction and applied to real world situations.
- It is essential for classroom resources to keep pace with real-world advances in technology.
- Technology education prepares students to use and create the high-tech tools of tomorrow.
- Technology education helps students acquire valuable interdisciplinary and applied skills in real-world situations.
- Technology drives invention and innovations and is a thinking and doing process.
- Technology education provides opportunities to build on learning experiences through exploration of technology pathways.
- Students develop the skills to work individually and collaboratively in teams to communicate effectively, identify problems and design solutions.
- Technology education students develop positive work attitudes, general employability skills, and occupation-specific skills that prepare them for a skilled 21st century workforce.
- Technology education empowers students to make informed decisions as citizens, consumers, and employees in a technological society.
- Technology education creates innovative students who can successfully investigate and design solutions to real problems, make connections and transfer technological understanding to new and unique situations.
- Technology education provides a foundation of higher-order reasoning and knowledge for advanced education in engineering, math, science and technical programs.
Goals of Technology Education
As a result of this 6-12 Technology Education Curriculum students will:
- Apply design principles that solve engineering and technological problems that extend human potential.
- Extend creative abilities using technology.
- Become educated consumers of technology for personal, professional and societal use.
- Use technology to solve problems.
- Develop abilities to live in a technological world.
- Describe relationships between technology and other areas of knowledge.
- Use technological systems and devices.
- Troubleshoot and repair technological systems and devices.
- Describe social, ethical and environmental impacts associated with the use of technology.
- Develop an appreciation for the role technology plays in the designed world.
- Describe the relationship between technology and other areas of knowledge.
- Make informed career choices related to the designed world.

